Source: Warhammer Fantasy: 8th Edition

Armour of the Barrows
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Magic Armour

The Armour of the Barrows confers a 4+ armour save. If an enemy with a magic weapon wounds Krell in close combat and Krell passes his armour save, that magic weapon's abilities are nullified; it is treated as a normal, non-magical weapon of the same type for the remainder of the game. If no type is listed, treat it as a hand weapon.