The Armour of Morkar grants Archaon a 3+ armour save. In addition, no attack against him may ever have a better chance To Wound than 3+. Attacks that wound automatically, always wound on a 2+, and so on, will still need a 3+ to wound Archaon.
Source: Warhammer Fantasy: 8th Edition
The Armour of Morkar grants Archaon a 3+ armour save. In addition, no attack against him may ever have a better chance To Wound than 3+. Attacks that wound automatically, always wound on a 2+, and so on, will still need a 3+ to wound Archaon.