In the Warhammer world, disputes are settled upon the bloody field of battle. An abortive raid by an unruly warlord, a dispute over a piece of territory, or any number of a perceived slights can lead to two nations going to war. The conflict will be settled in a battle between the rival armies, with the spoils going to the victor, and death and dishonour to the loser.
The Armies
Each player chooses his force using the army list from a Warhammer army book, to an equal points value agreed before the game.
Deployment
Roll off to see which player picks the half of the table they will deploy in. The opponent will deploy in the other half.
Players then take it in turn to place units on the table, using the alternating units method of deployment as described earlier in this chapter. Units may be placed anywhere in their deployment zone that is more than 12" from the centre line.
First Turn
Roll off after deployment to see which player takes the first turn. The player that finished deploying his army first adds +1 to his roll.
Game Length
The battle will last for six game turns, or until a time limit agreed by the players is reached, whichever comes first.
Victory Conditions
Use victory points to determine the winner of the battle, as described earlier in this chapter.
Scenario Special Rules
None.